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Description: One of your first attacks, and one of the most versatile ones.
It turns your next autoattack into a special (or yellow damage) attack that deals additional damage, as well as causing additional threat.
It provides a long interrupt against a single spell school, although the longer cooldown than Pummel balances this out somewhat.
It's worth noting that the cooldowns for this and Pummel are linked, and using either triggers the same cooldown (10s if Pummel is used, 12 if Shield Blash) on both.
When you're in an Ao E situation this is really, really useful since you're doing slightly more than doubling your normal attack damage, and it includes the same hit table functionality that can make Heroic Strike so nice.
Additionally, Cleave does cause some additional threat despite what the tooltip says, making it very useful for tanking multiple mobs.
It should be up ALL the time until you get Commanding Shout, and even then in most situations you're often better off keeping Battle Shout active. Commanding Shout Description: Commanding Shout is a very handy ability that is somewhat hampered by the fact that you cannot use both it and Battle Shout at the same time unless there are two Warriors, one providing each.
The second effect gives any single target within 10 yards of you the "Intimidating Shout effect", which acts as an Incapacitate in the same vein as Gouge. Berserker Rage will make you immune (or remove any current) Fear, Incapacitate or Disorient effects from you.
The target will stand there, unable to move or use any abilities, until they take damage of some kind (and yes, Rend/Deep Wounds will break the effect). Additionally, you generate more Rage from incoming damage while under the effects of Berserker Rage, giving you considerably more Rage (and therefore, options) to work with.
It's worth noting that from an item-level standpoint, the benefit it provides isn't as strong as Battle Shout's - it provides the equivalent of 73 Stamina to the group, whereas Battle Shout provides the equivalent of 152.5 Strength.
Most useful in groups where some or all of your party members will not benefit from Battle Shout's attack power boost, or in tanking situations where the increased survivability outweighs the increased threat/damage from Battle Shout.
It costs a great deal of Rage as it absorbs your next attack, and that Rage is almost always better spent on other attacks.